#Core Configuration # # Server load thresholds (ms per tick, default Minecraft tick = 50 ms): # serverLoadVeryLowThreshold -- up to this ms/tick counts as "very low" (default: 20) # serverLoadLowThreshold -- up to this ms/tick counts as "low" (default: 40) # serverLoadNormalThreshold -- up to this ms/tick counts as "normal" (default: 46) # serverLoadMediumThreshold -- up to this ms/tick counts as "medium" (default: 49) # serverLoadHighThreshold -- up to this ms/tick counts as "high" (default: 55) # (anything above the high threshold counts as "very high") # # timeBetweenUpdates -- seconds between server load measurements (default: 5) # logServerLoad -- write server load changes to the log (default: true) # logServerLevelLoadChanges -- write per-world load changes to debug log (default: false) # serverLoadLogIntervalSeconds -- minimum interval for non-significant server load logs (default: 60) # serverLoadLogSignificantChangeSteps -- ordinal jump treated as significant (default: 2) # serverLoadLogTopWorldCount -- how many top worlds to include in server load summaries (default: 5) # # writeEntityTrackingReport -- write entity_tracking_report.json to /adaptive_performance_tweaks/reports on load/reload (default: true) #Sun Sep 13 01:12:30 MSK 2026 logServerLevelLoadChanges=false logServerLoad=true serverLoadHighThreshold=55 serverLoadLogIntervalSeconds=60 serverLoadLogSignificantChangeSteps=2 serverLoadLogTopWorldCount=5 serverLoadLowThreshold=40 serverLoadMediumThreshold=49 serverLoadNormalThreshold=46 serverLoadVeryLowThreshold=20 timeBetweenUpdates=5 writeEntityTrackingReport=true