#Simulation Distance Feature Configuration # # Dynamically adjusts simulation distance for all players based on server load. # Values are chunk counts. Min: 2, Max: 32. # Higher load level = lower distance to reduce server tick pressure. # Optional movement throttling adds temporary reductions during login, teleport and # heavy exploration independent of load. # Throttling is speed based and measured in horizontal blocks per second, averaged over # movementThrottleWindowSamples x movementThrottleSampleTicks. Vertical movement is # ignored, since falling and mining down do not move the chunk frontier. Reference # speeds: walking 4.3, sprinting 5.6, horse 5-15, elytra 20-30, boat on ice 40. # movementThrottleSpeedBlocksPerSecond -> movementThrottleMinReduction (exploration) # movementThrottleFastSpeedBlocksPerSecond -> movementThrottleMaxReduction (fast transit) # Note: movementThrottleLoginTicks and movementThrottleSpeedBlocksPerSecond are also # used by the GameRules feature for its random-tick warmup timing. # movementThrottleRecoveryMinDelayTicks acts as a hard floor: recovery never starts # earlier, even if movementThrottleRecoveryDelayTicks is set lower. # loginWarmupReductionMax limits how many chunks a login or teleport warmup removes at once. # A very large value restores the former behaviour of dropping straight to simDistanceMin. # movementThrottleRecoverOnlyWhenStable holds the last reduction step until no player # travels faster than movementThrottleSpeedBlocksPerSecond anymore. It only applies with # movementThrottleEnabled=false, since the throttle itself already keeps a reduction # while players are exploring. #Sun Sep 13 01:12:31 MSK 2026 enabled=auto loginWarmupEnabled=true loginWarmupReductionMax=2 minOptimizationLoadLevel=auto movementThrottleEnabled=true movementThrottleFastSpeedBlocksPerSecond=20 movementThrottleLoginTicks=60 movementThrottleMaxReduction=2 movementThrottleMinReduction=1 movementThrottleRecoverOnlyWhenStable=true movementThrottleRecoveryDelayTicks=140 movementThrottleRecoveryMinDelayTicks=200 movementThrottleRecoveryStepTicks=40 movementThrottleSampleTicks=20 movementThrottleSpeedBlocksPerSecond=5 movementThrottleWindowSamples=3 movementThrottleWindowSamplesMax=5 simDistanceHigh=4 simDistanceLow=10 simDistanceMax=12 simDistanceMedium=6 simDistanceMin=2 simDistanceNormal=8 simDistanceVeryHigh=2 simDistanceVeryLow=12