#Fangs 'n Claws — Server Configuration [spawn_weights] #Spawn weight for each mob. Set to 0 to disable natural spawning. #Goblin (overworld, any biome) — default: 20 # Default: 20 # Range: 0 ~ 500 goblin = 20 #Ogre (overworld, any biome) — default: 15 # Default: 15 # Range: 0 ~ 500 ogre = 15 #Cave Ogre (caves only) — default: 15 # Default: 15 # Range: 0 ~ 500 cave_ogre = 15 #Big Golem (plains only) — default: 5 # Default: 5 # Range: 0 ~ 500 golem = 5 #Owlbear (forest + taiga) — default: 8 # Default: 8 # Range: 0 ~ 500 owlbear = 8 #Shrike (snowy forest + snowy taiga) — default: 5 # Default: 5 # Range: 0 ~ 500 shrike = 5 #Silver Skeleton (overworld) — default: 20ckGobl # Default: 20 # Range: 0 ~ 500 silver_skeleton = 20 #Evil Bat (overworld) — default: 20 # Default: 20 # Range: 0 ~ 500 evil_bat = 20 #Ghost (overworld) — default: 25 # Default: 25 # Range: 0 ~ 500 ghost = 25 #Ghost (Soul Sand Valley) — default: 15 # Default: 15 # Range: 0 ~ 500 ghost_nether = 15 #Werewolf (overworld) — default: 25 # Default: 25 # Range: 0 ~ 500 werewolf = 25 #Dart Goblin (overworld, any biome) — default: 5 # Default: 5 # Range: 0 ~ 500 dart_goblin = 5 #Imp (Crimson Forest + Nether Wastes) — default: 10 # Default: 10 # Range: 0 ~ 500 imp = 10 #Hell Ogre (nether, all biomes) — default: 10 # Default: 10 # Range: 0 ~ 500 hell_ogre = 10 #Scorpion (overworld, any biome) — default: 25 # Default: 25 # Range: 0 ~ 500 scorpion = 25 #Ice Golem (snowy biomes) — default: 5 # Default: 5 # Range: 0 ~ 500 ice_golem = 5 #Fire Ghost (overworld, rare) — default: 10 # Default: 10 # Range: 0 ~ 500 fire_ghost = 10 #Fire Ghost (Crimson Forest + Nether Wastes) — default: 12 # Default: 12 # Range: 0 ~ 500 fire_ghost_nether = 12 #Desert Scorpion (desert, daytime) — default: 20 # Default: 20 # Range: 0 ~ 500 desert_scorpion = 20 #Frost Scorpion (snowy biomes) — default: 15 # Default: 15 # Range: 0 ~ 500 frost_scorpion = 15 #Nether Scorpion (Crimson Forest + Nether Wastes) — default: 15 # Default: 15 # Range: 0 ~ 500 nether_scorpion = 15 #Horse Bat (overworld) — default: 3 # Default: 3 # Range: 0 ~ 500 horse_bat = 3 #Nightmare Horse (Nether) — default: 8 # Default: 8 # Range: 0 ~ 500 nightmare_horse = 8 #Skeleton Horse (overworld, night) — default: 3 # Default: 3 # Range: 0 ~ 500 skeleton_horse = 3 #Zombie Horse (overworld, night) — default: 3 # Default: 3 # Range: 0 ~ 500 zombie_horse = 3 #Wild Wolf (overworld) — default: 8 (vanilla wolf weight) # Default: 8 # Range: 0 ~ 500 wild_wolf = 8 #Hyena (desert, savanna, badlands, surface only) — default: 20 # Default: 20 # Range: 0 ~ 500 hyena = 20 #Carnivorous Plant (jungle) — default: 20 # Default: 20 # Range: 0 ~ 500 carnivorous_plant = 20 #Fire Skull (overworld, above lava) — default: 12 # Default: 12 # Range: 0 ~ 500 fire_skull = 12 #Fire Skull (nether, above lava) — default: 4, lower on purpose since lava is everywhere there # Default: 4 # Range: 0 ~ 500 fire_skull_nether = 4 #Acid Skull (swamps) — default: 15 # Default: 15 # Range: 0 ~ 500 acid_skull = 15