#When true and FTB Teams is installed, share map data only within the same FTB team #(party if the player is in one, otherwise their personal team). #When FTB Teams is missing or unreadable, sharing stays global regardless of this value. ftbTeamsOnly = false #Max map chunks sent to each player per server tick during join catch-up and bulk transfers. #Lower values reduce join hitching and packet spikes; map fill takes longer. # Default: 8 # Range: 1 ~ 64 joinSyncTilesPerTick = 8